I modeled this character based on a concept made by a team member.
This guy will probably be a playable character in the upcoming game The Lord of the Rings Conquest Reimagined.
The final hairstyle will be in charge of another artist. I only modeled quick hair cards and use fibermesh for the beard just for beauty render and portfolio purposes.
I sculpted it with zbrush. Use 3d coat for retopo looking to match the polycount requiried (100k tris) I handpainted all textures with substance painter and rendered it with marmoset toolbag (by the way, i have a marmoset viewer, sadly can't uploaded due to file size)